“Improved Accessibility Controls in Mortal Kombat 11: Easier Moves and Expanded Difficulty Settings”

“Improved Accessibility Controls in Mortal Kombat 11: Easier Moves and Expanded Difficulty Settings”

Playing with Accessibility: The Changes to Mortal Kombat 11

Mortal Kombat has a new feature to bring even more players to the game: expanded accessibility controls. WIRED recently interviewed Takayuki Nakayama, a game designer at NetherRealm Studios, to discuss the updates.

Improved Tutoring System

Nakayama explained that the new game offers a more thorough tutorial for new players. The tutorial was designed specifically “to get the basic message across more easily.” The improvements include:

  • Clearer instructional text.
  • Revised step-by-step instructions.

Reduced Input Difficulty

The development team has also made some tweaks that will make executing moves easier for players. These updates include:

  • Widened input windows for special moves.
  • New “shortcuts” to make pulling off moves easier.

Expanded Difficulty Settings

Nakayama explained that the game has expanded its difficulty settings for those who may want to adjust certain toggles. For example, a player could turn off Fatal Blows for themselves or their opponent. Additionally, players who feel comfortable using a controller with fewer buttons can limit their moveset as well.

The Benefits of Expanding Accessibility

Nakayama is hopeful that these new updates will make Mortal Kombat, a historically hardcore and competitive game, less intimidating for newcomers. “Wonderful things happen when more people can play,” he said.

Summary:

Mortal Kombat’s latest updates strive to make the game more accessible to new players through a more in-depth tutorial, easier move execution, and expanded difficulty settings. The game’s new accessible features might not change its hardcore and competitive nature, but they will contribute positively by making the game less intimidating to casual players.

Original Article: https://www.wired.com/story/street-fighter-6-accessibility-takayuki-nakayama-interview/


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